Archive for August, 2008
Red Alert and Goldeneye
by Saiz on Aug.24, 2008, under Blog
I know just from the blog title everyone has huge expectations of what this could possibly be about right? Well yes Goldeneye 64 and the original Red Alert were amazing games, that’s not what I am going to talk about. I am going to be talking about the work I have been doing on the mod Goldeneye: Source and the new Red Alert 3 beta.
First let’s start with the good news, Goldeneye. Recently I began to redo and revamp a lot of my older work for the upcoming release. I started with some of my very first props I ever made for the mod. It is neat to see the improvements from my originals to the new counterparts and I am glad I spent the time to get them up to par with the rest of the art in the mod.
New Blog
by Saiz on Aug.20, 2008, under Blog
Hi and welcome to my blog. It’s not much right now but I plan to update this with stuff from my work from the mod team I am on. Lately I have been focusing on getting school set up and haven’t had much time to work on the mod, that and on my free time Team Fortress 2 steals my attention.
For the past few months the team has been working on transferring the game to the new version of the source engine that launched with the orange box last October. Base game play is in and we are starting to work on adding more weapons and game types along with the finished HUD for the game. The main thing that is taking awhile is that all the model assets had to be recompiled to work on the new engine since they changed the format of the models. Unfortunately it isn’t as easy as it sounds since we have had lots of people helping with the mod since it originally started and model source files aren’t always available to recompile. I will occasionally post some news on the mod on here.
In other news the TF2 Heavy update is out. This update seems to be the biggest update to date with an entirely new game mode, 3 weapons, and 3 new maps along with 3 level variants for the new game type. One thing in the update that is probably my favorite is the new environments. Lumberyard leaves the desert floor and is perched up in the mountains. It is a new environment but unfortunately the buildings still look the same. I can understand that it would have pushed back the release of the pack if they had to make all new art assets for a new environment to be used in a single map.